
“Having experimented with new systems and taken risks in the design of Cowboy Bebop, we decided that this was the most dangerous, but also the most fun and exciting, way to work on a licensed game. We therefore used a hacked version of the Forged in the Dark game system for Ghost in the Shell.”
Full Interview:
https://j-generation.com/2026/02/ghost-in-the-shell-arise-ttrpg-interview-mana-project-studio/

